Gambling and Inventory Improvements!
The Spinner
The spinner is the most glamorous part of the new update. If you love gambling your money away until you have nothing left, and then selling your possessions to continue your gambling habit, you should enjoy this. Another gambling game is planned for the next update, but I hope you enjoy this one for now.
Item Info Panel
As you can see in all the above screenshots, there's a big panel that gives you valuable information about a selected item.
No More Reloading Ammo
There's just no reload ammo button anymore, as you may have noticed from the above screenshot. Instead, weapons that use ammo pull it directly from your inventory.
Item Carry Caps and Storage
Many stackable items now have item carry caps. If, for example, you buy more bullets than you can carry, the excess is automatically put into your storage, and then restocked back to max (if possible) whenever you rest, die, or teleport. Inventory weight is no longer a thing, so carry as much as you like. Equipment weight is still a thing, though. This new carry cap system is supposed to help balance stuff. Since you can only carry 10 Blood Syringes, for example, that limits how much you can heal.
Smarter NPCs
NPCs now use syringes when they're health is low, and use items like bandages and water to cure status effects.
Red Upgrade Putty
Certain items, like the armor and weapons belonging to higher-level units (like Jurors, etc.) now require red upgrade putty to upgrade. This type of putty is more rare, but since these items are so powerful, I hope it feels fair.
Underground Chests
A familiar enemy returns from absence to guard underground chests that contain valuable items.
Conquering
Conquering stuff now gives you XP in addition to glory. You gain 1000 XP per glory. You also gain Glory and XP when you conquer an entire territory. The different tiers of glory have been adjusted, though, so unlocking some creatures is a little tougher.
Summary
If we look at the "Next update plan" from last update, we can see what I managed to get done.
- Better management of partners NO :(
Smarter AI (they should use items to heal or cure effects).YES :)Gambling with devilsYES :)- Space stations NO :(
Conquering stuff should do more than just give glory.KINDA (Just gives experience)More interesting stuff undergroundKINDA (Just added chests and tough guys)Better item information and inventory management.KINDA (Item info panel is here, but there still isn't anything like categories or sorting)
Next Update Plans:
- Better management of partners (This would include being able to upgrade their body parts, level them up, and give them items/equipment)
- New gambling game!
- Space stations (These will require conquering the launch station, and taking away a tribe's warp generator before being able to invade their space station).
- Conquering stuff should give you particular resources (Like warp power. I'd also like more types of points, maybe, like mines)
- More interesting stuff underground (Still not enough reason to go down there).
- Item categories? Item belt instead of just using top 8 items.
In regards to the space stations, I'm not sure if I said this before, but the space stations are supposed to act as a sort of prototype for interplanetary travel. Since you're supposed to need to capture warp generators and stuff to reach other planets, the Space Stations will act as a mini version of that.
Files
Get SR3001 Alpha (abandoned)
SR3001 Alpha (abandoned)
An Open-World, Hardcore, Roguelike RPG
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