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Devlog
Mouse Moon, Changes to Underground and Crypts, and other odds and ends
September 16, 2022
by
Dean and Jim Yockey
This update is probably later and smaller than expected. I've been pretty busy with various homosexual activities, which has resulted in less time to work on this project. I recently reached one of my...
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Small oops
August 11, 2022
by
Dean and Jim Yockey
The first set of builds (Windows and Android) I released today had a bug. The new versions (with a "B" at the end) are fixed. If you downloaded either 2022.08.11 version (without the "B"), please down...
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New Characters, Changes to Hell, Reverse Oven, Pursuers, Drawing Optimization, and more!
August 11, 2022
by
Dean and Jim Yockey
Hell and Characters The biggest change here is Hell being completely overhauled. Named characters have been added to the game, who hang around there. You can recruit these unique characters once you h...
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Simplified HP system, new area control system, new map revealing system, and more
July 20, 2022
by
Dean and Jim Yockey
HP System Body parts have been removed from the game, alongside things like attributes that went alongside them. This should make the gameplay much simpler, but in a good way. You no longer have to ma...
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Space Stations, Crypts, and more
July 06, 2022
by
Dean and Jim Yockey
Space Stations and More The BSP space stations I mentioned before are now in the game. You can access them from the new warp antennas inside warp generators. Settlements now use a similar BSP for the...
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Partner Management, River Monsters, Lava Zone, Keys
May 27, 2022
by
Dean and Jim Yockey
I did everything I said I would do. Better partner management Partners no longer have a loyalty bar that drains over time. Now, they're your friend indefinitely (unless you dismiss them). You can now...
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Hidden Territories, Rivers, New Creatures, Item Belt, Item Categories, and More Dialogue
May 14, 2022
by
Dean and Jim Yockey
Hidden Territories Enemy territories are now hidden, until you discover them by conquering any structure within them. Both the owner of the territory, and the terrain within the territory, are hidden...
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Micro Update
April 30, 2022
by
Dean and Jim Yockey
I made a few tweaks again, after releasing the big update yesterday. Force fields were nerfed, and many weapons were adjusted as well. I made it so partners are MUCH less likely to get mad at you and...
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Gambling and Inventory Improvements!
April 29, 2022
by
Dean and Jim Yockey
The Spinner The spinner is the most glamorous part of the new update. If you love gambling your money away until you have nothing left, and then selling your possessions to continue your gambling habi...
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New creatures and structures!
April 16, 2022
by
Dean and Jim Yockey
New creatures: Seraph, Ophan, Cherub, and other divine creatures Marbas, Devil Seraph Wild humans New structures: Launch station (will be more important next update) All tribes have two unique structu...
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Micro Update
March 31, 2022
by
Dean and Jim Yockey
I released a HUGE update yesterday, but after playing it a little bit, I decided there were a few things I wanted to fix, and I was able to fix up in a few hours, for this LITTLE update. Jumping is no...
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CONQUEST UPDATE
March 30, 2022
by
Dean and Jim Yockey
This is a HUGE update! Probably the biggest one so far, and I think it really pushes they game forward towards what it's supposed to look like. The focus of the game has been shifted towards conquerin...
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THE "LORE" UPDATE - Dialogue, teachers, new creatures, new character creation features, and more!
March 03, 2022
by
Dean and Jim Yockey
#new creatures
This is a big update! Teacher characters have been added to help explain the game, reptilians and grays have been added, and there's a new dialogue system! Additionally, the creature type selection pr...
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Options menu, autosaving, et cetera
February 04, 2022
by
Dean and Jim Yockey
It's nothing big or glamorous, but I added a new options menu and features like autosaving to the game. Autosaving is pretty important, since it means you don't need to save manually as often, so you'...
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Tutorial mode and permadeath added! (2021.01.30)
January 31, 2022
by
Dean and Jim Yockey
Two big new features have been added, both of which are optional. First of all is permadeath. Playing with permadeath isn't recommended, but you might feel it gives you a more authentic roguelike expe...
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Small Update 2021.01.13
January 13, 2022
by
Dean and Jim Yockey
Fixed some small but important things: - Boss monsters no longer spawn outside of dungeons - Fixed reloading bug that crashed the game. Also: - Added new visual effect on death...
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